A common pattern for exploratory studies is to do one study which is broad and shallow, and follow up those findings with a deep but narrow study. My original plan was to do a questionnaire with follow-up interviews; however the subject matter meant that I wasn’t likely to get ethical approval and I wasn’t in a good place myself. So instead I started off looking at reviews on Steam.
Author’s note: From this point on, I’ll be writing these sections in my own words. It will give me more space to explain why I did what I did, and allow me to make wider conclusions.
This post is about research questions. What are they? Why are they so hard to come up with?
These “Interlude” posts are an opportunity to talk about things around the project that didn’t go into the final paper. It’s also good to help me reflect on the whole project. This post is looking at why I wanted to study games in the first place and why this project in particular appealed to me.
Part 2 covers the second half of my literature review; looking at uncomfortable interactions, empathy and moral values.
Now that my Masters dissertation has been marked (and I didn’t fail!) I’d like to share it with everyone. Rather than just put the document up (which I might do later), I decided to serialise it into chunks on my blog.
It’s still fairly academic with references but as I go on I’ll edit things to make them a bit more readable. All the references for each post are at the bottom and a lot of them are really good reading. So here is part 1: What is enjoyment?
Warning: Contains discussion of depression, mentions of self-harm and suicidal thoughts but no details
I’m a couple of days late for World Mental Health Day, but as depression isn’t a single day activity I don’t think it matters. I’ve already written before a little of my history with mental illness; and I’ve spoken about my experiences with therapy. This time I want to talk about antidepressants as this is the first year I’ve been on them for a long time and I wanted to share my story.
I’ve been giving my talk about gender for developers for a few years now, and it’s constantly being refined. Last year I gave the same version of the talk at Edinburgh and York universities. I noticed that researchers have different reasons for asking about gender and for them, it is not as avoidable as it is for commercial companies. I have spent way too long on r/samplesize and I’ve seen a lot of questionnaires with badly written gender questions and a general misunderstanding of gender, even in surveys that are explicitly about gender or gender-adjacent topics. This blog post is specifically for researchers and academics; it will cover why we ask about the gender (and other characteristics) of our participants; why this might cause issues for them and some best practice around asking about, and reporting on, gender.
In the past I’ve written and spoken about non-binary inclusion in tech, specifically around existing women in tech groups. I know lots of nb folks have ideas and feelings around this, and having read a lot of them, I have realised that I have misspoken. I have advocated for women’s group to include nb folks but I don’t think I’ve been clear on what this means or how I think it should work. I’ve done the thing of coming up with a solution without understanding the problem, even from my own perspective. So here we go, let’s define the problem and then see where we get.
Warning: Contains discussion of depersonalisation and anxiety
As my anxiety is mostly presenting as periods of depersonalisation right now, I wanted to think about the metaphors I use to describe my experience and the limitations of that.
Content warning: Descriptions of verbal harrassment, gender dysphoria
I would never really describe myself as feminine. The last time I wore a dress was when I was forced to for our end of A-levels social. I haven’t worn makeup that isn’t nail polish since I was 16 (again forced). There was a way to be a girl, and I definitely wasn’t that.
I bought a dress yesterday. I almost bought two. I bought myself an entire wardrobe of things that aren’t “gaming tshirt and hoodie”. In a really odd way, it feels like coming out all over again. Let’s unpick this!
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